Cast shadows layer in Eduard

This layer computes shadows cast by a source of illumination.

Adjust the horizontal  Illumination  direction with the round slider. The illumination angle is relative to the default top-left direction. Click on the small dot at the top-left of the round slider to use the default top-left direction of 0°.

The  Altitude Angle  is the elevation angle above the horizon of the light source. With an angle of 0°, the light source is at the horizon. With an angle of 90°, the light source is at the zenith, that is, vertically above the terrain.

Minimum Shadow Length  removes small batches of cast shadows. The distance is in pixels.

Gaussian Blur  smooths the outlines of the cast shadows.

Adjust the granularity with the  Details  slider.

Oversampling  reduces the jaggedness of cast shadows when viewed at a close distance.

Hint: A cast shadows layer has a 50% opacity and a multiply blend mode. Adjust layer blending and opacity by clicking on the circular half-filled icon in the list of layers.

See also

Layers