Terrain type in Eduard

Terrain Type lets you select the type of landforms in your shading. The slider has two handles.

Right  handle

• Move the  right  handle to the right end of the slider if the shading includes steep alpine peaks.

• Move the  right  handle to the center of the slider if the shading includes mountains and hills.

• Move the  right  handle towards the left of the slider if the shading does not include steep hills but mostly flat areas or gently rolling hills.

Left  handle

• For most shadings the  left  handle should be on the left end of the slider.

• Move the left handle to the right side for extreme alpine terrain without flat or hilly areas.

Advice for terrain type

Move the right handle to the left if the shading shows high elevations with too much contrast and sharpness. For example, with a terrain with rolling hills, you move the right handle to a value to approximately 15%. See the image below for an example. If your terrain is very flat, for example, a coastal lowland with very little undulation, it can be useful to move the right handle to a value as low as approximately 3%. Best results often require experimentation and will vary with the selected  shading style . The left handle should be at 0 for the vast majority of elevation model.

Left: The terrain type sliders is moved to the right, which results in accentuated landforms that look unnatural. 

Right: The terrain type slider is adjusted for flat and hilly landforms, which results in an appropriate shading.

See also

Illumination Direction

Generalization

Aerial Perspective

Contrast

Flat Areas Details

Analytical Shading